xugrid.Ugrid2d.earcut_triangulate_polygons#
- static Ugrid2d.earcut_triangulate_polygons(polygons, return_index: bool = False)[source]#
Break down polygons using mapbox_earcut, and create a mesh from the resulting triangles.
- Parameters:
polygons (ndarray of shapely polygons)
return_index (bool, default is False.)
- Returns:
grid (xugrid.Ugrid2d)
index (ndarray of integer, optional) – The polygon index for each triangle. Only provided if
return_index
is True.