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MeshKernel
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FlipEdges.hpp
1//---- GPL ---------------------------------------------------------------------
2//
3// Copyright (C) Stichting Deltares, 2011-2021.
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation version 3.
8//
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11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
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26//------------------------------------------------------------------------------
27
28#pragma once
29
30#include <memory>
31
32#include "MeshKernel/Constants.hpp"
33#include <MeshKernel/UndoActions/UndoAction.hpp>
34
35namespace meshkernel
36{
37 // Forward declarations
38 class Mesh2D;
39 class LandBoundaries;
40
48 {
49 public:
56 LandBoundaries& landBoundary,
57 bool triangulateFaces,
58 bool projectToLandBoundary);
59
61 [[nodiscard]] std::unique_ptr<UndoAction> Compute() const;
62
63 private:
69 int ComputeTopologyFunctional(UInt edge,
70 UInt& nodeLeft,
71 UInt& nodeRight) const;
72
76 [[nodiscard]] UInt OptimalNumberOfConnectedNodes(UInt nodeIndex) const;
77
81 [[nodiscard]] int DifferenceFromOptimum(UInt nodeIndex, UInt firstNode, UInt secondNode) const;
82
86 void DeleteEdgeFromNode(UInt edgeIndex, UInt nodeIndex) const;
87
88 Mesh2D& m_mesh;
89 LandBoundaries& m_landBoundaries;
90
91 bool m_triangulateFaces = false;
92 bool m_projectToLandBoundary = false;
93 };
94
95} // namespace meshkernel
A class used to improve mesh connectivity.
Definition FlipEdges.hpp:48
std::unique_ptr< UndoAction > Compute() const
Flip the edges.
FlipEdges(Mesh2D &mesh, LandBoundaries &landBoundary, bool triangulateFaces, bool projectToLandBoundary)
Constructor.
A class describing land boundaries. These are used to visualise the land-water interface.
Definition LandBoundaries.hpp:50
A class derived from Mesh, which describes unstructures 2d meshes.
Definition Mesh2D.hpp:58
Contains the logic of the C++ static library.
Definition AveragingInterpolation.hpp:37
std::uint32_t UInt
Integer type used when indexing mesh graph entities.
Definition Definitions.hpp:39