34#include <MeshKernel/Constants.hpp>
35#include <MeshKernel/Definitions.hpp>
36#include <MeshKernel/Entities.hpp>
37#include <MeshKernel/Mesh.hpp>
38#include <MeshKernel/Polygon.hpp>
39#include <MeshKernel/UndoActions/CompoundUndoAction.hpp>
40#include <MeshKernel/UndoActions/SphericalCoordinatesOffsetAction.hpp>
41#include <MeshKernel/UndoActions/UndoAction.hpp>
48 class CurvilinearGrid;
66 InsideNotIntersected = 0,
67 InsideAndIntersected = 1,
68 FacesWithIncludedCircumcenters = 2
92 Mesh2D(
const std::vector<Edge>& edges,
93 const std::vector<Point>& nodes,
103 const std::vector<Point>& nodes,
104 const std::vector<std::vector<UInt>>& faceNodes,
105 const std::vector<std::uint8_t>& numFaceNodes,
127 const std::vector<std::uint8_t>& numFaceNodes);
148 std::vector<Point>& polygonNodesCache,
149 std::vector<UInt>& localNodeIndicesCache,
150 std::vector<UInt>& globalEdgeIndicesCache)
const;
157 const std::vector<UInt>& edgesNumFaces)
const;
230 void GetNodeTypes(std::vector<MeshNodeType>& nodeTypes)
const { nodeTypes = m_nodesTypes; }
245 double enlargementFactor,
246 std::vector<Point>& dualFace)
const;
264 std::vector<bool>& isVisited,
266 std::vector<Point>& meshBoundaryPolygon)
const;
339 static std::unique_ptr<Mesh2D>
Merge(
const std::span<const Point>& mesh1Nodes,
340 const std::span<const Edge>& mesh1Edges,
341 const std::span<const Point>& mesh2Nodes,
342 const std::span<const Edge>& mesh2Edges,
373 void FindNodesSharedByFaces(
UInt nodeIndex,
const std::vector<UInt>& sharedFaces, std::vector<UInt>& connectedNodes, std::vector<std::vector<UInt>>& faceNodeMapping)
const;
394 static constexpr double m_minimumEdgeLength = 1e-4;
395 static constexpr double m_curvilinearToOrthogonalRatio = 0.5;
396 static constexpr double m_minimumCellArea = 1e-12;
397 static constexpr UInt m_maximumNumberOfHangingNodesAlongEdge = 5;
400 using HangingNodeIndexArray = std::array<UInt, m_maximumNumberOfHangingNodesAlongEdge>;
403 void ComputeAverageAreOfNeighbouringFaces(
const UInt faceId,
UInt& numNonBoundaryFaces,
double& averageOtherFacesArea)
const;
406 void FindSmallestCornerAngle(
const UInt faceId,
407 double& minCosPhiSmallTriangle,
408 UInt& nodeToPreserve,
409 UInt& firstNodeToMerge,
410 UInt& secondNodeToMerge,
411 UInt& thirdEdgeSmallTriangle)
const;
414 void DeleteSmallTriangle(
const UInt nodeToPreserve,
415 const UInt firstNodeToMerge,
416 const UInt secondNodeToMerge,
418 CompoundUndoAction& undoAction);
421 void FindNodesToDelete(
const Polygons& polygon,
422 const bool invertDeletion,
423 std::vector<bool>& isNodeInsidePolygon,
424 std::vector<bool>& deleteNode)
const;
427 void DeletedMeshNodesAndEdges(
const std::function<
bool(
UInt)>& excludedFace,
428 std::vector<bool>& deleteNode,
429 CompoundUndoAction& deleteMeshAction);
432 std::vector<int> ComputeNodeMask(
const Polygons& polygons)
const;
435 std::vector<int> ComputeEdgeMask(
const std::vector<int>& nodeMask,
436 bool includeIntersected)
const;
439 void RemoveIntersected(
const std::vector<int>& edgeMask,
440 std::vector<int>& secondEdgeMask)
const;
443 void InvertSelection(
const std::vector<int>& edgeMask,
444 std::vector<int>& secondEdgeMask)
const;
447 std::vector<bool> FindFacesEntirelyInsidePolygon(
const std::vector<bool>& isNodeInsidePolygon)
const;
453 [[nodiscard]] std::unique_ptr<UndoAction> DeleteMeshFaces(
const Polygons& polygon,
bool invertDeletion);
465 void FindFacesRecursive(
UInt startNode,
468 UInt numClosingEdges,
469 std::vector<UInt>& edges,
470 std::vector<UInt>& nodes,
471 std::vector<UInt>& sortedEdges,
472 std::vector<UInt>& sortedNodes,
473 std::vector<Point>& nodalValues);
479 [[nodiscard]]
bool HasTriangleNoAcuteAngles(
const std::vector<UInt>& faceNodes,
const std::vector<Point>& nodes)
const;
484 bool HasDuplicateNodes(
const UInt numClosingEdges,
const std::vector<UInt>& node, std::vector<UInt>& sortedNodes)
const;
489 bool HasDuplicateEdgeFaces(
const UInt numClosingEdges,
const std::vector<UInt>& edges, std::vector<UInt>& sortedEdgesFaces)
const;
492 void ResizeAndInitializeFaceVectors();
497 void DoAdministrationGivenFaceNodesMapping(
const std::vector<std::vector<UInt>>& faceNodes,
498 const std::vector<std::uint8_t>& numFaceNodes);
502 void DoAdministration(CompoundUndoAction* undoAction =
nullptr);
505 void InitialiseBoundaryNodeClassification(std::vector<int>& intNodeType)
const;
514 void ComputeMidPointsAndNormals(
const std::vector<Point>& polygon,
515 const std::vector<UInt>& edgesNumFaces,
517 std::array<Point, constants::geometric::maximumNumberOfNodesPerFace>& middlePoints,
518 std::array<Point, constants::geometric::maximumNumberOfNodesPerFace>& normals,
519 UInt& pointCount)
const;
522 Point ComputeCircumCentre(
const Point& centerOfMass,
523 const UInt pointCount,
524 const std::array<Point, constants::geometric::maximumNumberOfNodesPerFace>& middlePoints,
525 const std::array<Point, constants::geometric::maximumNumberOfNodesPerFace>& normals)
const;
528 void ComputeAverageFlowEdgesLength(std::vector<double>& edgesLength,
529 std::vector<double>& averageFlowEdgesLength)
const;
532 void ComputeAverageEdgeLength(
const std::vector<double>& edgesLength,
533 const std::vector<double>& averageFlowEdgesLength,
534 std::vector<bool>& curvilinearGridIndicator,
535 std::vector<std::array<double, 2>>& averageEdgesLength,
536 std::vector<double>& aspectRatios)
const;
540 UInt InvalidateEdgesWithNoFace();
542 std::vector<MeshNodeType> m_nodesTypes;
A class defining a bounding box.
Definition BoundingBox.hpp:40
A class derived from Mesh, which describes unstructures 2d meshes.
Definition Mesh2D.hpp:58
Mesh2D()
Default constructor.
Mesh2D(const std::vector< Edge > &edges, const std::vector< Point > &nodes, const std::vector< std::vector< UInt > > &faceNodes, const std::vector< std::uint8_t > &numFaceNodes, Projection projection)
Construct a mesh2d from face nodes and num face nodes.
~Mesh2D() override=default
Default destructor.
std::vector< int > NodeMaskFromEdgeMask(std::vector< int > const &edgeMask) const
From the edge mask compute the node mask.
static std::unique_ptr< Mesh2D > Merge(const std::span< const Point > &mesh1Nodes, const std::span< const Edge > &mesh1Edges, const std::span< const Point > &mesh2Nodes, const std::span< const Edge > &mesh2Edges, const Projection projection)
Merges mesh node and edge connectivity into a single mesh.
std::unique_ptr< meshkernel::UndoAction > DeleteSmallFlowEdges(double smallFlowEdgesThreshold)
Deletes small flow edges (removesmallflowlinks, part 1)
void ComputeFaceClosedPolygonWithLocalMappings(UInt faceIndex, std::vector< Point > &polygonNodesCache, std::vector< UInt > &localNodeIndicesCache, std::vector< UInt > &globalEdgeIndicesCache) const
For a face create a closed polygon and fill local mapping caches (get_cellpolygon)
UInt NextFace(const UInt faceId, const UInt edgeId) const
Get the next face adjacent to the edge on the opposite side.
MeshNodeType GetNodeType(const UInt nodeId) const
Get the node type.
Definition Mesh2D.hpp:227
DeleteMeshOptions
Enumerator describing the different options to delete a mesh.
Definition Mesh2D.hpp:65
Point ComputeFaceCircumenter(std::vector< Point > &polygon, const std::vector< UInt > &edgesNumFaces) const
For a closed polygon, compute the circumcenter of a face (getcircumcenter)
std::vector< BoundingBox > GetEdgesBoundingBoxes() const
Get the bounding boxes of the mesh edges.
void FindNodesSharedByFaces(UInt nodeIndex, const std::vector< UInt > &sharedFaces, std::vector< UInt > &connectedNodes, std::vector< std::vector< UInt > > &faceNodeMapping) const
Find all unique nodes.
UInt FindOppositeEdge(const UInt faceId, const UInt edgeId) const
Find edge on the opposite side of the element.
std::vector< UInt > SortedFacesAroundNode(UInt node) const
Sorts the faces around a node, sorted in counter clock wise order.
std::vector< UInt > GetHangingEdges() const
Gets the hanging edges.
Property
Enumerator for different properties on a 2D mesh.
Definition Mesh2D.hpp:73
std::vector< int > MaskEdgesOfFacesInPolygon(const Polygons &polygons, bool invertSelection, bool includeIntersected) const
Masks the edges of all faces entirely included in all polygons.
void MakeDualFace(const std::span< const Point > edgeCentres, UInt node, double enlargementFactor, std::vector< Point > &dualFace) const
Make a dual face around the node, enlarged by a factor.
void FindFaces()
Constructs the face nodes mapping, face mass centers and areas.
void RestoreAction(const SphericalCoordinatesOffsetAction &undoAction)
Undo the coordinate offset action.
void CommitAction(const SphericalCoordinatesOffsetAction &undoAction)
Apply the coordinate offset action.
std::tuple< UInt, UInt > IsSegmentCrossingABoundaryEdge(const Point &firstPoint, const Point &secondPoint) const
Inquire if a segment is crossing a face.
void ComputeAspectRatios(std::vector< double > &aspectRatios) const
Gets the aspect ratios (the ratios edges lengths to flow edges lengths)
UInt FindCommonFace(const UInt edge1, const UInt edge2) const
Find the id of the element that is common to both edges.
std::unique_ptr< UndoAction > DeleteSmallTrianglesAtBoundaries(double minFractionalAreaTriangles)
Deletes small triangles at the boundaries (removesmallflowlinks, part 2)
void Administrate(CompoundUndoAction *undoAction=nullptr) override
Perform complete administration.
std::vector< Point > ComputeBoundaryPolygons(const std::vector< Point > &polygon)
Convert all mesh boundaries to a vector of polygon nodes, including holes (copynetboundstopol)
std::vector< UInt > PointFaceIndices(const std::vector< Point > &points)
For a collection of points, compute the face indices including them.
UInt IsStartOrEnd(const UInt edgeId, const UInt nodeId) const
Determine if the node is at the start or end of the edge.
std::vector< UInt > GetEdgesCrossingSmallFlowEdges(double smallFlowEdgesThreshold)
Gets the edges crossing the small flow edges.
void WalkBoundaryFromNode(const Polygon &polygon, std::vector< bool > &isVisited, UInt ¤tNode, std::vector< Point > &meshBoundaryPolygon) const
Constructs a polygon from the meshboundary, by walking through the mesh.
std::unique_ptr< UndoAction > DeleteDegeneratedTriangles()
Deletes coinciding triangles.
Mesh2D(const std::vector< Point > &nodes, const Polygons &polygons, Projection projection)
Create triangular grid from nodes (triangulatesamplestonetwork)
void ComputeCircumcentersMassCentersAndFaceAreas(bool computeMassCenters=false)
Compute face circumcenters.
std::vector< Point > GetFlowEdgesCenters(const std::vector< UInt > &edges) const
Gets the flow edges centers from the crossing edges.
Mesh2D(Projection projection)
Construct a mesh2d using only the projection.
static std::unique_ptr< Mesh2D > Merge(const Mesh2D &mesh1, const Mesh2D &mesh2)
Merges mesh connectivity.
std::unique_ptr< UndoAction > DeleteMesh(const Polygons &polygon, DeleteMeshOptions deletionOption, bool invertDeletion)
Deletes a mesh in a polygon, using several options (delnet)
void GetConnectingNodes(UInt nodeIndex, std::vector< UInt > &connectedNodes) const
Get indices of all nodes that are connected directly to a give node along connected edges.
Mesh2D(const std::vector< Edge > &edges, const std::vector< Point > &nodes, Projection projection)
Construct a mesh2d starting from the edges and nodes.
std::vector< int > NodeMaskFromPolygon(const Polygons &polygons, bool inside) const
Mask all nodes included in all polygons.
UInt IsLeftOrRight(const UInt elementId, const UInt edgeId) const
Determine if the element lies on the left or right side of the edge.
std::vector< Point > GetObtuseTrianglesCenters()
Gets the mass centers of obtuse triangles.
void ComputeNodeNeighbours(std::vector< std::vector< UInt > > &nodesNodes, UInt &maxNumNeighbours) const
Computes node neighbours.
BoundingBox GetBoundingBox() const
Get the mesh bounding box.
void ClassifyNodes()
Classifies the nodes (makenetnodescoding)
std::vector< bool > FilterBasedOnMetric(Location location, Property property, double minValue, double maxValue) const
This method generates a mask indicating which locations are within the specified range of the given m...
void FindFacesConnectedToNode(UInt nodeIndex, std::vector< UInt > &sharedFaces) const
Find all faces that have the given node as a vertex.
void GetNodeTypes(std::vector< MeshNodeType > &nodeTypes) const
Get the node type.
Definition Mesh2D.hpp:230
std::unique_ptr< SphericalCoordinatesOffsetAction > OffsetSphericalCoordinates(double minx, double maxx)
Offset the x coordinates if m_projection is spherical.
std::unique_ptr< UndoAction > DeleteHangingEdges()
Deletes the hanging edges.
void FindFacesGivenFaceNodesMapping(const std::vector< std::vector< UInt > > &faceNodes, const std::vector< std::uint8_t > &numFaceNodes)
Find remaining face information given the face nodes mapping.
std::unique_ptr< UndoAction > TriangulateFaces()
Transform non-triangular faces in triangular faces.
A class describing an unstructured mesh. This class contains the shared functionality between 1d or 2...
Definition Mesh.hpp:99
void RestoreAction(const ResetNodeAction &undoAction)
Undo the reset node action.
void CommitAction(const ResetNodeAction &undoAction)
Apply the reset node action.
A struct describing a point in a two-dimensional space.
Definition Point.hpp:41
A closed polygon.
Definition Polygon.hpp:46
A class containing a list of polygonaly enclosed regions.
Definition Polygons.hpp:45
Contains the logic of the C++ static library.
Definition AveragingInterpolation.hpp:37
Projection
Enumerator describing the supported projections.
Definition Definitions.hpp:43
MeshNodeType
Possible unstructured node types.
Definition Definitions.hpp:148
Location
Mesh locations enumeration.
Definition Definitions.hpp:76
std::uint32_t UInt
Integer type used when indexing mesh graph entities.
Definition Definitions.hpp:39