MeshKernel
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meshkernel::MeshTriangulation Member List

This is the complete list of members for meshkernel::MeshTriangulation, including all inherited members.

FindNearestFace(const Point &pnt) constmeshkernel::MeshTriangulation
GetEdge(const UInt nodeId) constmeshkernel::MeshTriangulationinline
GetEdgeIds(const UInt faceId) constmeshkernel::MeshTriangulation
GetFaceIds(const UInt edgeId) constmeshkernel::MeshTriangulationinline
GetNode(const UInt nodeId) constmeshkernel::MeshTriangulationinline
GetNodeIds(const UInt faceId) constmeshkernel::MeshTriangulation
GetNodes(const UInt faceId) constmeshkernel::MeshTriangulation
GetProjection() constmeshkernel::MeshTriangulationinline
MeshTriangulation(const std::span< const Point > nodes, const Projection projection)meshkernel::MeshTriangulation
MeshTriangulation(const std::span< const double > xNodes, const std::span< const double > yNodes, const Projection projection)meshkernel::MeshTriangulation
NumberOfEdges() constmeshkernel::MeshTriangulationinline
NumberOfFaces() constmeshkernel::MeshTriangulationinline
NumberOfNodes() constmeshkernel::MeshTriangulationinline
PointIsInElement(const Point &pnt, const UInt faceId) constmeshkernel::MeshTriangulation