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MeshKernel
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This is the complete list of members for meshkernel::Mesh1D, including all inherited members.
| Administrate(CompoundUndoAction *undoAction=nullptr) | meshkernel::Mesh | virtual |
| AdministrateNodesEdges(CompoundUndoAction *undoAction=nullptr) | meshkernel::Mesh | |
| AdministrationRequired() const | meshkernel::Mesh | inlineprotected |
| BuildTree(Location location, const BoundingBox &boundingBox={}) | meshkernel::Mesh | |
| CommitAction(const ResetNodeAction &undoAction) | meshkernel::Mesh | |
| CommitAction(const AddNodeAction &undoAction) | meshkernel::Mesh | |
| CommitAction(const AddEdgeAction &undoAction) | meshkernel::Mesh | |
| CommitAction(const ResetEdgeAction &undoAction) | meshkernel::Mesh | |
| CommitAction(const DeleteNodeAction &undoAction) | meshkernel::Mesh | |
| CommitAction(NodeTranslationAction &undoAction) | meshkernel::Mesh | |
| CommitAction(MeshConversionAction &undoAction) | meshkernel::Mesh | |
| CommitAction(const DeleteEdgeAction &undoAction) | meshkernel::Mesh | |
| CommitAction(FullUnstructuredGridUndo &undoAction) | meshkernel::Mesh | |
| ComputeFaceClosedPolygon(UInt faceIndex, std::vector< Point > &polygonNodesCache) const | meshkernel::Mesh | |
| ComputeLocations(Location location) const | meshkernel::Mesh | |
| ComputeProjectedNode(UInt node, double distanceFactor) const | meshkernel::Mesh1D | |
| ConnectNodes(UInt startNode, UInt endNode, const bool collectUndo=true) | meshkernel::Mesh | |
| DeleteEdge(UInt edge, const bool collectUndo=true) | meshkernel::Mesh | |
| DeleteInvalidNodesAndEdges() | meshkernel::Mesh | |
| DeleteNode(UInt node, const bool collectUndo=true) | meshkernel::Mesh | |
| Edges() const | meshkernel::Mesh | inline |
| FindCommonNode(UInt firstEdgeIndex, UInt secondEdgeIndex) const | meshkernel::Mesh | |
| FindEdge(UInt firstNodeIndex, UInt secondNodeIndex) const | meshkernel::Mesh | |
| FindEdgeWithLinearSearch(UInt firstNodeIndex, UInt secondNodeIndex) const | meshkernel::Mesh | |
| FindLocationIndex(Point point, Location location, const std::vector< bool > &locationMask={}, const BoundingBox &boundingBox={}) | meshkernel::Mesh | |
| FindNodeCloseToAPoint(Point const &point, double searchRadius) | meshkernel::Mesh | |
| GetEdge(const UInt index) const | meshkernel::Mesh | inline |
| GetEdgeIndex(const UInt elementId, const UInt edgeId) const | meshkernel::Mesh | |
| GetLocalFaceNodeIndex(const UInt faceIndex, const UInt nodeIndex) const | meshkernel::Mesh | |
| GetNodeIndex(const UInt elementId, const UInt nodeId) const | meshkernel::Mesh | |
| GetNumEdges() const | meshkernel::Mesh | inline |
| GetNumEdgesFaces(UInt edgeIndex) const | meshkernel::Mesh | inline |
| GetNumFaceEdges(UInt faceIndex) const | meshkernel::Mesh | inline |
| GetNumFaces() const | meshkernel::Mesh | inline |
| GetNumNodes() const | meshkernel::Mesh | inline |
| GetNumNodesEdges(UInt nodeIndex) const | meshkernel::Mesh | inline |
| GetNumValidEdges() const | meshkernel::Mesh | |
| GetNumValidNodes() const | meshkernel::Mesh | |
| GetRTree(Location location) const | meshkernel::Mesh | inline |
| GetValidEdgeMapping() const | meshkernel::Mesh | |
| GetValidNodeMapping() const | meshkernel::Mesh | |
| InsertNode(const Point &newPoint) | meshkernel::Mesh | |
| IsEdgeOnBoundary(UInt edge) const | meshkernel::Mesh | inline |
| IsFaceOnBoundary(UInt face) const | meshkernel::Mesh | |
| IsLocationInPolygon(const Polygons &polygon, Location location) const | meshkernel::Mesh | |
| IsNodeOnBoundary(UInt node) const | meshkernel::Mesh | inline |
| IsValidEdge(const UInt edgeId) const | meshkernel::Mesh | |
| Join(const Mesh &rhs) | meshkernel::Mesh | |
| m_edges | meshkernel::Mesh | protected |
| m_edgesFaces | meshkernel::Mesh | |
| m_edgesNumFaces | meshkernel::Mesh | |
| m_faceArea | meshkernel::Mesh | |
| m_facesEdges | meshkernel::Mesh | |
| m_facesMassCenters | meshkernel::Mesh | |
| m_facesNodes | meshkernel::Mesh | |
| m_nodes | meshkernel::Mesh | protected |
| m_nodesEdges | meshkernel::Mesh | |
| m_nodesNumEdges | meshkernel::Mesh | |
| m_numFacesNodes | meshkernel::Mesh | |
| m_projection | meshkernel::Mesh | |
| MergeNodesInPolygon(const Polygons &polygons, double mergingDistance) | meshkernel::Mesh | |
| MergeTwoNodes(UInt startNode, UInt endNode) | meshkernel::Mesh | |
| Mesh() | meshkernel::Mesh | |
| Mesh(const Mesh &mesh)=delete | meshkernel::Mesh | |
| Mesh(Mesh &&mesh)=delete | meshkernel::Mesh | |
| Mesh(Projection projection) | meshkernel::Mesh | explicit |
| Mesh(const std::vector< Edge > &edges, const std::vector< Point > &nodes, Projection projection) | meshkernel::Mesh | |
| Mesh1D()=default | meshkernel::Mesh1D | |
| Mesh1D(Projection projection) | meshkernel::Mesh1D | explicit |
| Mesh1D(std::vector< Edge > const &edges, std::vector< Point > const &nodes, Projection projection) | meshkernel::Mesh1D | |
| Mesh1D(Network1D &network1d, double minFaceSize) | meshkernel::Mesh1D | |
| MoveNode(Point newPoint, UInt nodeindex) | meshkernel::Mesh | |
| Node(const UInt index) const | meshkernel::Mesh | inline |
| NodeAdministration() | meshkernel::Mesh | |
| Nodes() const | meshkernel::Mesh | inline |
| operator+=(Mesh const &rhs) | meshkernel::Mesh | |
| operator=(const Mesh &mesh)=delete | meshkernel::Mesh | |
| operator=(Mesh &&mesh)=delete | meshkernel::Mesh | |
| ResetEdge(UInt edgeId, const Edge &edge) | meshkernel::Mesh | |
| ResetNode(const UInt index, const Point &newValue) | meshkernel::Mesh | |
| RestoreAction(const ResetNodeAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(const AddNodeAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(const AddEdgeAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(const ResetEdgeAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(const DeleteNodeAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(NodeTranslationAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(MeshConversionAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(const DeleteEdgeAction &undoAction) | meshkernel::Mesh | |
| RestoreAction(FullUnstructuredGridUndo &undoAction) | meshkernel::Mesh | |
| SetAdministrationRequired(const bool value) | meshkernel::Mesh | protected |
| SetEdge(const UInt index, const Edge &edge) | meshkernel::Mesh | inline |
| SetEdges(const std::vector< Edge > &newValues) | meshkernel::Mesh | inline |
| SetEdgesRTreeRequiresUpdate(bool value) | meshkernel::Mesh | inline |
| SetFacesRTreeRequiresUpdate(bool value) | meshkernel::Mesh | inline |
| SetNode(const UInt index, const Point &newValue) | meshkernel::Mesh | |
| SetNodes(const std::vector< Point > &newValues) | meshkernel::Mesh | inline |
| SetNodesRTreeRequiresUpdate(bool value) | meshkernel::Mesh | inline |
| SortEdgesInCounterClockWiseOrder(UInt startNode, UInt endNode) | meshkernel::Mesh | |
| Type enum name | meshkernel::Mesh | |
| ~Mesh()=default | meshkernel::Mesh | virtual |
| ~Mesh1D() override=default | meshkernel::Mesh1D |